Spectres! Ebook
Spectres! Ebook
Spectres! Ebook
Spectres! Ebook
Spectres! Ebook
Spectres! Ebook
Spectres! Ebook
Spectres! Ebook
Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook
  • Load image into Gallery viewer, Spectres! Ebook

Spectres! Ebook

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The Afterlife isn't what we thought...

Death can be pretty scary, but what happens when it's not the cold inevitable end that we feared? Instead, it's a surreal place filled with all manner of haunts and spectres, each embarked on a great journey of self-discovery and finding out where they fit in the Hereafter.

In this AgeUp campaign setting, play as skeletons, zombies, vampires, ghouls, ghosts and much more in the Victorian city of Necropolis. Plunge into the ether and visit the dreams of the living, discover untold riches, uncover mysteries of magic, travel to otherwordly places, meet historical figures, battle the denizens of the underworld and survive the perils of the Hellfire Lands.

In "Spectres!" death is only a transition and eternity is what you make of it. 

This campaign setting features:

  • 8 playable Spectres
  • Two 78-card tarot spell decks, for a total of 156 unique spells. Tarot decks sold separately but spell listings and their descriptions are detailed. 
  • 12 Organizations each with their own set of abilities as one gains in membership ranking.
  • New items.
  • A comprehensive chapter on locations in the Great Beyond and neighboring dimensions such as the Land of the Living, The Dream Veil, The Hellfire Lands, The Salts, and more.
  • 7 major characters including 3 fearsome antagonists. 
  • 66 magical items. 

This campaign setting is beneath the ORC license so that game designers can create their own titles. 

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